Vector vs. raster...huh?
Vector graphics are composed of curves connected by
points, mathematically defined. A circle is four curves
connected by four points. A rectangle is four curves, connected
by four points. (No, that wasn't a typo...they are considered
curves even though they're straight lines. No, I don't know
why...math and I never really got along all that well.) When you
want to make the circle larger or smaller, the mathematical
formula is redefined, and the circle keeps it's perfect crisp
lines.
Creature House Expression,
Macromedia
Freehand, and
CorelDRAW are
three examples of vector programs. These programs are considered
object oriented because everything you make, even text, is an
object that can be manipulated independent of other objects and
the background (which can also be an object if you put something
there, such as a rectangle covering the page.) You can arrange
them so they are in front of each other, in back of each other,
stack them, or group them. Vector programs are also
sometimes called drawing programs, while programs like
Adobe
Photoshop and
Procreate's
Painter are paint, or raster programs.
A raster program constructs what you see on screen by
using pixels. When you enlarge the picture, the only way it gets
bigger is for the pixels to get bigger too, and you lose the
nice edges. So when you work in a raster program your best bet
is to make your picture the size at which you'll ultimately be
using it, because you will be limited in how much sizing you can
actually do. And that is the beauty of working with vectors! You
can work on a 4" object and enlarge it to 4' if you want. And
it'll look just as good at 4' as it did at 4".
Northlight Designs (2004), http://northlite.50megs.com/illus/ |